About Fatebound: 5v5 MOBA
Fast 5v5 hero battles! Pick a champion, push the lanes and topple their King.
Fatebound is a fast 5v5 hero battle game (a MOBA) made for your phone. Online 5v5 matches, with bots filling any empty seats, so you never wait for a full team.
Below: the champions, the map, clans and every price.
Pick a champion, team up with four others, push down three lanes past the enemy towers and topple their King before they topple yours. Every match is a fresh fight of up to 12 minutes.
Their King sits on a very comfortable chair. Knock him off it.
Built by Kevin, solo developer at Vellic Games.
PICK YOUR CHAMPION
• 30 champions in six roles: tanks, fighters, assassins, mages, marksmen and supports
• Every champion has three abilities, plus an ultimate that unlocks at level 6
• Level up during the match and choose an upgrade card each time
• 12 champions are yours from the start and two more are free each week. Unlock the rest with the gold you win in matches, or collect 100 of a champion's cards
TAKE THE RIFT
• Three lanes, three towers in each, and two more guarding the King
• Minion waves march down every lane. Land the last hit and the gold is yours
• Clear jungle camps for gold, experience and powerful buffs
• Slay the Grave Wyrm, or bring down the Bone Lord and send him marching for your side
• Buy items in the shop and build them into bigger ones
• Tap HOME to teleport back to your castle and heal up
• Every champion can Blink out of danger in a flash
• Grab the healing that floats near your towers and stay in the fight
• Place wards to see through the fog of war
• Every knockout pays, and every death feeds the other team. First Blood, multi-kills, shutdowns and Aces
PLAY YOUR WAY
• Online 5v5 matches, with bots filling any empty seats
• Or play a match against bots whenever you like
• Party up with friends and clanmates, up to five together
• Learn the ropes from the Royal Herald in a funny, fully voiced tutorial
JOIN A CLAN
• Choose your crest and grow your clan's camp from a single tent to a great hall
• Earn clan points in every match for the weekly Clan Chest, and climb the Clan League
• Ask your clan for hero cards, and give yours to clanmates
• Call for players with Looking For Group and jump straight into a party
• Chat with your clan, your party and everyone online
A CASTLE TO CALL HOME
• Hand-painted menus set in the halls of your castle: the throne room, the merchant hall, the armory and the war room
• Candles flicker, the forge glows and banners sway behind the menus
• Try any outfit on your champion before you buy it
COLLECT AND CUSTOMIZE
• 60 outfits: a set made for every champion with its own weapon (two each for the twelve newest), plus the Frostbound line
• Win chests full of gold, gems and hero cards. 100 of a champion's cards unlock that champion
• Level up the Siege Pass, finish daily orders and champion quests, and win weekly leaderboard prizes
SUPPORT THE GAME
Fatebound is free to play. What's sold for real money is gems and a one-time Starter Pack (US prices; Google Play shows yours):
• 80 gems $0.99, 500 gems $4.99, 1,100 gems $9.99, 2,400 gems $19.99, 6,500 gems $49.99, 14,000 gems $99.99
• Starter Pack, once per account: 500 gems, 3,000 gold and a Hero Token for $2.99
Gems buy:
• Champions: 450 gems, or 25,000 gold won in matches (600 gems or 50,000 gold in a new champion's first two weeks)
• Outfits: 750 gems for a champion's own set, or 390 gems for a Frostbound outfit (also sold for 40,000 gold). Featured outfits are discounted each week, and an outfit for a champion you don't have yet brings the champion with it
• The Siege Pass premium track: 950 gems a season (4 weeks). It adds hero cards, chests, gems and gold across 30 tiers. The free track is open to everyone
• Chests: Silver 50 gems, Gold 120, Royal 250
• Skips for chest timers and Siege Pass tiers
Nothing for sale makes a champion stronger in a match. Outfits are cosmetic only, and every champion can be won with gold you earn by playing.
Your King is counting on you. He's also eating. Mostly eating.
What's new in the latest 0.45.0-unity
- Lane minions now have half their health and deal half damage to heroes.
- Towers are 25% sturdier.
- Landing the killing blow on a jungle monster (camps, Grave Wyrm, Bone Lord) heals you for 25% of your max health.
- Fixed a gap at both ends of the river that let heroes walk or Blink off the map.
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