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Attack on Titan 3 is a single-player action game based on the complete Attack on Titan saga.
KOEI TECMO GAMES CO., LTD. builds its main appeal around letting players experience the story as an original Scout Regiment recruit. Major events return alongside new story material, while familiar allies and dangerous Titans shape each mission. Its main elements include:
Original Scout character creation with customizable appearance and gear
Fast aerial combat using omni-directional mobility gear
Story missions covering early chapters through the finale
Squad building with well-known Scout Regiment characters
Exterior Scouting Missions focused on bases and territory expansion
Attack on Titan 3 follows the series from its earliest conflicts through its conclusion, but places an original recruit at the center of the action. Instead of only replaying scenes as established heroes, players create a Scout who works beside characters such as Eren, Mikasa, Armin, Levi, and Reiner. This approach gives the story a more personal angle while keeping major events and the pressure of life behind the Walls intact.
The created hero can have their appearance adjusted and can equip gear parts that are unlocked or enhanced over time. Time at the Regimental HQ provides a quieter contrast to field missions, where interactions with fellow Scouts help develop bonds and prepare the next squad. This makes the campaign more than a sequence of Titan battles, especially for players who enjoy seeing how their own character fits into the Scout Regiment.
Attack on Titan 3 centers its combat on omni-directional mobility gear, allowing Scouts to move rapidly through open battlefields and attack from the air. Players can swing around buildings and terrain, circle a Titan, target vulnerable areas, and strike when a safe opening appears. The movement is designed to capture the speed and risk associated with the series rather than keeping fights on the ground.
Titans are not simply static targets, as they bring new behaviors and attacks that can disrupt an approach. The Nine Titans also raise the stakes in encounters involving stronger, more recognizable threats. Mission objectives remain visible through the on-screen quest display, which helps when navigating villages or Titan-filled areas. Positioning and timing matter because a poorly judged aerial route can leave a Scout exposed before an attack connects.
Attack on Titan 3 expands beyond story combat with Exterior Scouting Missions, where players take a chosen squad outside the Walls. Each character brings individual abilities, so squad selection can affect how an expedition feels and which strengths are available in difficult areas. This gives recognizable allies a practical role instead of limiting them to story appearances.
These missions ask players to travel through dangerous territory, clear threats, and establish supply bases. Bases support the wider goal of extending humanity’s presence beyond the Walls, giving exploration a clear purpose alongside combat. A balanced squad can be useful when missions combine travel, Titan encounters, and construction goals. The mode adds a strategic layer without replacing the game’s high-speed action focus.
Attack on Titan 3 uses the Regimental HQ as a hub for meeting Scout Regiment members, organizing a squad, and preparing equipment. Conversations and character bonds give familiar faces more room between missions, while the available gear progression supports the custom Scout’s role in the field. It creates a natural pause after intense expeditions rather than sending players straight from one battle to another.
Equipment parts can be unlocked and improved as progress continues. The Digital Deluxe Edition includes extra appearance-related options through the mirror in the Workshop or the player’s room, while the Original Equipment Pack becomes available after unlocking the Workbench. These extras are edition-specific, so players mainly interested in the core Attack on Titan game can still focus on story missions, combat, and squad expeditions.
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